Getting Started
Build and publish interactive 3D

Building and Deploying X3D content:
- 3D Modelling: Generate 3D models and assets, compose scenes
- Processing: Optimize content for Web publication
- Publication: Marshal scene content and Add features for device-specific display and interaction
X3D Cookbook:
- Recipes for creating dynamic X3D Scenes:
- Controlled-motion : https://glitch.com/~control-motion
- Annotations: https://glitch.com/~annotate-visibility
- Heads Up Display : https://glitch.com/~headsup-laser
For a Native solution without plug
- An WebGL enabled HTML5 web browser – (Chrome, Firefox, Explorer)
- X3DOM (open source javascript)
- X3DOM Examples demonstrating features and applications
- X3DOM development continues at https://github.com/x3dom
- X_ite (open source javascript)
- X_ite Examples demonstrating features and applications
- X_ite development continues at https://github.com/create3000.
For a full-featured standalone X3D rendering engine installed on your machine as a plug-in
- InstantReality * see the extensive device support (kinect, leap, game controllers, and trackers!)
- H3D (plus Python and Haptics!) (*open source)
- Octaga VS
- Castle Game Engine (*open source)
- FreeWRL (*open source)
- Xj3D (Java) (*open source)
- Bitmanagement
- ContactTitania (Linux) (*open source)
ABOUT THE WEB3D CONSORTIUM
The Web3D Consortium develops and maintains X3D Standards. Web3D Consortium is an international, member-funded, industry consortium committed to the deployment of open, royalty-free standards that enable the communication of real-time 3D across application domains. The Consortium works closely with the ISO, OGC, HL7, KHRONOS and W3C standardization bodies for interoperability and convergence. Visit us at Web3D.org