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Build and publish interactive 3D
Getting Started
Building and Deploying X3D content:
3D Modelling:
Generate 3D models and assets, compose scenes
Processing:
Optimize content for Web publication
Publication:
Marshal scene content and Add features for device-specific display
Creating your first X3D example – Bell X-1 Model
Bell X-1 Model from Smithsonian3D
Tutorials
X3D Cookbook
Recipes for creating dynamic X3D Scenes:
Controlled-motion
Annotations
Heads Up Display
Explore
As a Native Solution
No Plugin Required
An
WebGL enabled HTML5 web browser – (Chrome, Firefox, Explorer)
X3DOM
(open source javascript)
X
3DOM
Examples demonstrating features and applications
X3DOM development
continues
X_ite
(open source javascript)
X_ite
Examples demonstrating features and applications
X_ite development
continues
As a full-featured standalone
As a plug-in
InstantReality
* see the extensive
device support
(kinect, leap, game controllers, and trackers!)
H3D
(plus Python and
Haptics
!)
(*open source)
Octaga VS
Castle Game Engine
(*open source)
FreeWRL
(*open source)
Xj3D
(Java)
(*open source)
Bitmanagement
Contact
Titania
(Linux)
(*open source)